This week’s entry is a little different. I’m just going to talk about something very important to me as a woman, and that’s to be able to be yourself, no matter who you are. It may be a little easier said than done, but that’s a very positive thing to know.
After I’ve finished writing this, I go over the previous posts to see what other people thought about this and what we thought of it. The main thing I want to say is that this week I decided to give this a huge gander.
I don’t think we are in a bad mood. On the other hand, I’m not a huge fan of this game (although I like to spend time with my boyfriend, who I have never met before). But we are in this mood and this week’s entry is a little different. It also had us thinking that these two trailers have to be the first ones we see on the net and it’s not just about the title. I love this game.
So the first trailer was about a game that you have to play in a sandbox, which was cool, but also pretty self-explanatory. The second trailer was about a game that is so much more than that, and that is the game I’ve been waiting for, and the game that has just been delayed.
Ungutoto is a game that takes place in an isolated area, and one that has been isolated for a long time. It is also somewhat unique because of that and because it is so much more than just a sandbox game. Ive mentioned that I love the sandbox genre, and Ungutoto is a great example of that, but it also has its own style that sets it apart from the rest.
I’ve just spent the last two hours playing Ungutoto, and I’ve been very impressed. It is a game that’s very complex, but it’s also so much more than that. Sure, there are plenty of procedurally generated worlds that provide a nice sense of depth, but Ungutoto also has a few distinct modes.
The first mode is the “Granular” mode, where you are a high-level warrior who must defend your island from attackers. This mode is really good, and one of the reasons I’m so excited about Ungutoto. It is one of the best sandbox games I’ve played, and I’m glad to see Arkane being so smart in their design so that I can enjoy it even more.
What I’m going to talk about in this section will be a few of the more interesting ideas from this chapter.
In Ungutoto, every part of your character is connected to every other part, so when you die, your character dies with you. While that may seem bad to some, Im glad to see that Arkane has decided to make sure that they have a way in which to let you choose how your character dies.